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But it could be easier and the result might look better if done in 3D environment, such as FreeCAD, SketchUp or Blender. I'd leave only stuff, which is difficult to draw quickly.ĭ) If you need 3D like figures within, you could do them in Inkscape. In particular text, crossing lines, dashed lines, etc. Stroke require a bit more advanced Inkscape skills.Ĭ) Compile two methods together - You could do tracing and delete everything that looks messy and draw it manually. Picture B can be done in Inkscape, but the violet hexagonal structure and green The result will beĬlean and time spent efficiently. To learn basics mentioned above and get it drawn. Real picture, if it's feasible, I'd think about spending some time Pictures of such generic character have also reproducable patterns (see positions of nodes in hexagonal net) which speed up dramatically the process. Having a bit experience with Inkscape (line, circle, hexagon, text, Processding hi-res pictures and playing with settings can beī) The picture A is about 10 minuntes work to redraw completely for someone That, especially in case your input graphics cannot be of much higher You can google yourself many more, I believe.Ī) Tracing both pictures will be quite tricky. Or another: HOW TO VECTORIZE IN INKSCAPE. Here is a basic tutorial in Inkscape: Inkscape tutorial: Tracing bitmaps. It depends a lot on the source image - both the quality and a character of it's content. Might need quite a lot of tweaking to get meaningful result. Tracing - using advanced mathematical methods to create vector paths, areas, etc. Manual - literally meaning you redraw it completely There are two ways used to convert bitmaps to vector graphics: TIFF is a bitmap format, as you seem to understand.
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